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Heirloom by Sean Malloy

HEIRLOOM
by Sean Malloy
An exercise for maximizing resources and concentrating TONS of information in a small space without sacrificing gameplay. Lots of randomness with little room for nothing but repetition –something I hate, as it doesn't happen naturally. So I'm proud of this concentrated juice of beautifulness and smart brains!
Nothing is left over, everything reads well. I've never seen a game mechanic as complex as the one designed by Sean and what a way to have fun developing a final, gorgeous sketch so it can finally be played!
Main board divided into 3. The annexes are interchangeable (for players no. 3 and 4). The boarded-up building comes to life when the cards are dealt. Third and fourth floor trades cards, even if the masonry is different.
–Industrialized American affordable housing style
The second building houses the expert judges (bar/café), the garden pieces that you can buy (pots), and the flowers that will be in fashion for each season. A lot to get in mind for your game strategy!
The Sell Sheet matches the rest of the game (essential when the creator goes to a conference to teach how to play it).

XP Board + Flower Powers and the exquisite garden
Sample of some of the cards different format + Easter Eggs
Sean's hard work for Tabletopia. Just a handful of cases of working with a client with such a clear vision and sooo well organized (you should see his spread sheets!). These and all the info provided + long talks made my life a lot easier. The work was meticulous, but not hard thanks to his brilliant sketches and sheets of mechanics! –So thank you, Sean!
Heirloom by Sean Malloy
Published:

Heirloom by Sean Malloy

*Amazing* and very complex gig. Beautiful. Well organized. Digested for 4 years by his creator, Sean Malloy Also a new chance to use some of Mat Read More

Published: